top of page

Fear the Irrational
Full Development

This project is a final game that I'm tasked to make for my senior project. This project is being made in collaboration with my classmate Ashley Faulkner. We are working collaboratively in Gamemaker to create this project  This will show off my contributions to the project and go over what I did during for this project.

Sprint 1
(August 25 - September 29, 2023)

This sprint was setting the ground work for this project and getting familiar with a new program. Within the first 3 build I implemented player collision, Zelda-like camera,  and ways to attack enemies.

StickSpecialWeaponAni_strip4.png
Playtest 1.gif

Playtest 1

Sprint 2
(September 29 - October 27, 2023)

This sprint is focuses on enhancing the attacking by making the character be able to face in all directions, adding and ammo count, adding special weapons and meter to track, and working on an inventory system.

SP_SpecialWeapon_strip3.png
Playtest 2.gif

Playtest 2

Sprint 3
(October 27 - December 8, 2023)

This sprint was putting finishing touches on the coding. I added a door that can be unlocked with kills and the boss mechanics.

J_Test_Enemy_strip2.png

Semester 1  Ending Thoughts:

Throughout these builds, there are many things that need to be improved on as they are either buggy or not fully implemented. Attacking, inventory, and the boss are the things that need the most improvement as they work but not well enough together.

Sprint 1
(January 15 - February 5, 2024)

This sprint was for focusing on bug fixing the player, clipping an getting stuck in walls and start making assets for level 1.

LawnGames1.png
LawnGames.png
LawnGames2.png
front.png
HouseShort.png
loader,gif
Playtest1Build_edited.jpg

Playtest 1

Sprint 2
(February 5 - March 1, 2024)

This sprint focused on making more sprites for level 1, adding sounds for the attacking, dash, and making particle effects for the dash.

Dash Sound
00:00 / 00:00
Player Attack Sound
00:00 / 00:00
HouseWithTiles.png
MilkCrate.png
Tree.png
HouseWeirdRoof.png
HouseFace.png
MIlkBottle.png
MIlkBottle195.png
Playtest2Build.gif

Playtest 2

Sprint 3
(March 1 - April 15, 2024)

This sprint layout out level 1, reworking the boss to be more efficient with attacking, adding phases to the boss, adding enemy health bars, reworking the inventory, in code and visually, and bug fixing player attacking.

RealSidewalkCurve.png
RealGrass229.png
RealSidewalkCurves.png
RealSidewalk.png
RealSidewalkNoCurve.png
RealSidewalkNoCurveFullCurb.png
StickWeaponAni_strip4.png
Playtest3Build.gif

Playtest 3

Final.gif

Final Build/Showcase

bottom of page